Sebastian Kawar - Concept Design and Illustration
Trove

Trove is an MMORPG developed by gamigo US (formerly Trion Worlds) that has been live since 2015. I began working on the game in March 2022, creating art for the summer “Sunrise” update which introduced a new class, the Solarion, and a new split-level biome, the Sundered Uplands/Ashen Wastes.


Sunrise update logo and key art:


A gauge for Divine Radiance, an ability exclusive to the new Solarion class:


Miscellaneous ability icons, rank sigils, and costume assets:


New Hub MapPrior to this map, there was no way to orient new players in the game’s central hub. As a relatively new member to the Trove team, and new player of the game myself, I pitched this map for a round of QoL updates. South is at the top as that is the direction the player is facing when they’re spawned into the hub.


Event banners for the welcome screen



Released in fall 2022, “Reeling in the Stars” was the next major update.

Logo and key art:



This update introduced a new skill tree system for both overall character progression as well as a reworked fishing system:


Miscellaneous Branding Work


thanks for visiting :)