Sebastian Kawar - Concept Design and Illustration
Mindfulness Trainer VR Game

Studio: Part Time Evil
Client: Virginia Commonwealth University


PTE partnered with VCU to design and build an interactive VR intervention for high school teens. You’re placed in the shoes of a student who starts out their school day being humiliated on a fictional social media app called Snapsta. As your day progresses and you are repeatedly provoked, you learn three mindfulness and awareness exercises that teach you how to acknowledge your emotions and regain control over the situation. Exercises are taught in the “headspace,” a transformative space where your emotions are personified. 

I led the visual, interaction, and narrative design on this project, creating concept art, experience flows, and the script.

Team: Elwin Lee - Unity Developer, April Nunez - Project Manager, Will Tallent - Environment Artist, Chen Zhang - Studio Manager.


Concept Art

The headspace:

Skybox for school exterior:

Classroom:

Library of Emotions interaction design:


Characters:



At the start of the game, you’re sitting in a bathroom stall when you get a notification:



Headspace interaction design:



Sizzle video



thanks for visiting :)